Age of Mythology : The Titans Expansion

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    Dm norse strategy talk

    lickerlicker
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    Post by lickerlicker Wed Nov 09, 2011 10:59 am

    okay what does norse do if there are middle towncernters vs a hades or zues. Since getting sides is not very helpful in this situation and a middle batle almsot always ends in defeat.
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    Post by [Bo0T]Nakamura***^ Wed Nov 09, 2011 11:52 am

    Focus building in that center area, go Freyja, raid with valkyres to win time.
    Tower spam and barrack spam as normally, and try to get out a maximum number of ulf out of your TC, use less for advancement buildings so you can get more of other buildings.
    Try to wall in one of the forwards, now it is important to have lots of frost giants too. You cannot hope to get both forward Tc-s, though. Just get your back one really fast so you have a chance.
    I'll be honest i can't perform all steps right, i lack the speed.
    You can do it for sure. focus more on micro and it will work.
    lickerlicker
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    Post by lickerlicker Wed Nov 09, 2011 11:53 am

    yea that is a good post i completely agree now we just need to make it happen with good micro.

    also should i spend pop on like 10 horses for radiding???/ eco and tc's
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    Post by [Bo0T]Nakamura***^ Wed Nov 09, 2011 11:56 am

    On forward Tc-s i'm not sure. You would need a maximum number of infantry to get it up, right?
    If you somehow manage to get it fast enough and raid afterwards... yes. But for back TC do it always, forest fire opens you a passage to the enemy villagers, and they really want to die before the Tc gets ready.
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    Post by lickerlicker Wed Nov 09, 2011 12:01 pm

    yea that is a really good idea go forest fire then send horses in after it ?

    when does one get foreest fire with a normal adv?
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    Post by lickerlicker Wed Nov 09, 2011 12:03 pm

    like will i get it before openent gets tc up
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    Post by [Bo0T]Nakamura***^ Wed Nov 09, 2011 12:09 pm

    Last game i had it in 2:45
    Should work, forest fire destroys wall in few seconds.
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    Post by lickerlicker Wed Nov 09, 2011 12:12 pm

    the greek thinkgs hes fine then raiding cavlry adn forest fire BAM
    Br3akd4nc3r
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    Post by Br3akd4nc3r Wed Nov 09, 2011 5:28 pm

    norse needs tons of myth units in a middle tc's matchup imo
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    Post by lickerlicker Thu Nov 10, 2011 2:05 am

    yes i think going double temple pumping out frost giants is the best idea
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    Post by DoD_Fox Thu Nov 10, 2011 2:52 am

    I put some work into this department a few weeks ago.. it could probably be taken a lot farther though.

    Naka is right about using valks to raid. Make 3-4 of them as soon as you advance and use the first to attack his villagers while they are building raxes/ranges. Then use the others to go frustrate his town centers. IF they have been walled, you can use forest fire to breach them to keep his population down for an even longer time.

    Meanwhile, you should be using norse's blazing expansion speeds to go 3 town centers and create a large defensive build on his fourth (assuming the two 3rd TCs are in the middle of the map, like you said)

    If all goes well you should be able to have 3 town centers by ~2:20 and a full population army of ulfsarks by 2:35 or so. If you've done a good job preventing him from quickly getting 2 tcs up and slowed his initial army training speeds from raids, you should be able to push 3 vs 1 TCs for several minutes; if you are lucky he will have to pull his army back from being sheerly outnumbered so that he can regroup his units.. you can use this time to take the 4th tc if you are quick.


    The main thing you have to get through your head when playing this matchup is that side builds are not going to help you much. Greek can easily take sidebuilds out with a strong counter army with colosus/heles which will just eat up your resources faster than you can replenish them. But if you pool all your troops and buildings together with a strong push while he is vastly outpopped, you have a chance to end the game early.

    Things to consider: out of desperation to change the tide of the game, Greek will often pull off an early underworld.. if this happens, using early rag to combat it is OKAY because you should already have a trade route and if you haven't been wasting all your resources in side builds you should be able to maintain your economy after the rag dies. This will allow you to save frost so you can make a strong ram push on his main base later in the game.

    Here are some games i played against nyquil testing this stuff out; don't tell him i posted them 111.

    http://www.mediafire.com/?w64s1nd5pepp5wj

    http://www.mediafire.com/?3h8c7t53304vl3u
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    Post by [Bo0T]Nakamura***^ Thu Nov 10, 2011 4:50 am

    Very good concept Fox, fast TC-s will be the key for sure.
    To give more ideas : Heal your giants up with a valkyre when you can. It's gonna be an effective move, just like helepolis healing by temple.
    And Fox i must point out that you are prolly the king of micro here, others might be better off making only 2 extra valkyres, which would allow for 2 temple frost giant AQ early on.
    Im not sure if everyone knows, but norse get part of their favor trickle for the pure existence of hersirs.
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    Post by Br3akd4nc3r Thu Nov 10, 2011 7:47 am

    lol fox's games are the only ones i watch on normal speed from his pov Very Happy
    lickerlicker
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    Post by lickerlicker Thu Nov 10, 2011 9:03 am

    really good games and i think that fox should just become the king

    1 fast tcs
    2 raid
    3 expansion early
    4 hit multiple points
    5 something that is very understimated get markets and ECO fast right wehn tcs get up MAKE VILLS
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    Post by [Bo0T]_Reginleif Fri Nov 11, 2011 12:28 am

    [Bo0T]Nakamura***^ wrote:
    Im not sure if everyone knows, but norse get part of their favor trickle for the pure existence of hersirs.
    I know that.
    Anyway, so everyone who are playing DM, & all the new DM players coming over here or still on RTS ?
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    Post by [Bo0T]Nakamura***^ Fri Nov 11, 2011 12:37 am

    we must discuss that on rts sanc.

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